Tuesday, October 23, 2007

The Secret of the Mr. Accessory - First told Tuesday, October 23, 2007

 There's always been some mystery about the Mr. Accessory. Where did it come from? How did ancient Loathers use them? Some thought has always danced through all of our heads.

Some believe that the Mr. Accessory was a fingernail that fell off the gods in Valhalla after they mashed their thumb with a magical hammer. Some imagine that they just appeared to ruin monsters' lives. All this speculation and still no real answers came to be.

Nonetheless, why they were there was not a reason once andventurers learned of their power. Citizens of Loathing decided began to realize the awesome power which came from equipping once of these "accessories."

The citizens of Loathing decided to create contests allowing adventurers to compete with the use of the Mr. Accessories they obtained. These contests were called the Loatherly Games.

The Loatherly Games consisted of several games that used the power of the Mr. Accessory to its fullest. The first game was the Gnome-Tossing Contest. Needlesss to say, the grandfather of Hagnk, whom we all know and love, happened to be the only Gnome left in Seaside Town...

A second game was the Running-Into-Graffiti Wall. This, perhaps one of the most idiotic game, required adventurers to run face first into the graffiti wall as many times as possible. Not many were standing up straight after that particular game.

Then there was the Footrace with the Rushing Bums. Sadly, not many Adventurers could still outrun the Bums even with three Mr. Accessories. They tended to have more fun tripping them and watching them squirm only to hop up and sprint away.

As these games began to lose their luster, class type specific ones came up that were held more frequently now that more and more Adventurers were getting into the Loatherly Games. It was also a way for the Council to pick prime candidates to do quests in which they were too busy to complete themselves.

The first game was for the Muscle-based Guild. These men and women of strength were to face off against the many-armed big creepy spiders and the well-muscled Knob Goblins. Sadly to say, these wrestling matches were quite... unsanitary, to say the least.

The second game was for the Mysticality-based Guild. The men and women of magic were to attempt to de-animate undead elbow macaroni and possessed cans from the Pantry. The catch: They weren't allowed to just straight up kill them.

The third game was for the Moxie-based Guild. The sneakiest men and women were to steal the pants off of drunken and hungover half-orc hobos. Like everything else there was a downside. When in a crowd of the half-orc hobos, they tend to smell worse than a throng of filthy hippies.

The brave men and women were sent off by the Council, and everyone else trained for the next year. As the years passed, Adventurer's caught on to the Council's plans, and decided to just bypass this and attempt fighting with the Mr. Accessories in the first place.

Some smart Adventurers began to collect these Mr. Accessories believing that one day meat would fall behind the use of the shiny accessory as once did the beans did to meat. These lucky Adventurers weren't too far off.

Mysteriously, a store appeared within the Market. This store, ironically called Mr. Store, didn't deal in currency of meat. The storeowner, who oddly resembled the weird accessory, believed meat to be dirty and unsightly and thought that dealing in a strict currency of Mr. Accessories was ideal.

Adventurers flocked to sell off their Mr. Accessories in effort to gather some of the wares which this mysterious man held. Today, Adventurers still deal in Mr. Accessories in Mr. Store.

Sadly, we still know little about the Mr. Accessory himself. His creepy smile somehow holds the magical properties which forces power upon his user. And somehow, by gaining some weird papery currency from another world, one is bestowed with a Mr. Accessory through a short, bizarre sacrifical ritual.